Medal checklist
Final Harvest Gold Medals — how to earn Night's Precision
Final Harvest is an all-Gold constraint problem: protect allies, avoid requisitioned aerial recon, reach the kill target, and fire promptly.
Quick answer
For all four Gold medals, finish with zero allied casualties, do not requisition aerial reconnaissance, reach at least 30 enemy kills, and fire the first shot within 50 seconds after receiving orders. You can still use the supplied Allied Spotter information; no aerial reconnaissance does not mean playing blind.
Keep all four Gold conditions active
Step 1 — Get a valid first shot away within 50 seconds
After receiving orders, prioritize a valid first shot within 50 seconds for Rapid Engagement Gold. The first shell landing begins counter-battery pressure, so prepare the next firing work while meeting the first-shot deadline rather than treating the opening shot as the end of the plan.
Step 2 — Protect every allied unit
Measured Fire Gold requires zero allied casualties. Avoid friendly fire, but do not assume avoiding direct friendly fire alone guarantees the medal: keep allied survival in mind when the mission reports friendly fire, an allied position being overrun, or allied fire-support requests. Responding to every request is not presented as a guarantee.
Step 3 — Skip aerial reconnaissance, not all intelligence
Unaided Fire Gold requires that you do not requisition aerial reconnaissance. Final Harvest supplies Allied Spotter 1, 2, and 3 information that can still be used. This is not a ban on map information, Spotters, observation, or target intelligence generally.
Step 4 — Reach 30 kills before standing down
No Quarter Gold requires at least 30 enemy kills. If the primary objective completes before your count reaches 30, do not immediately Stand down while attempting all Gold; continued fire is optional and authorised, so continue only as needed to satisfy the kill condition.
Step 5 — Use pressure controls without inventing a fixed route
Destroying an enemy FDC pauses the Counter-Battery Timer, making it a tactical pressure-control objective. Enemy reinforcements arrive by rail and may be intercepted in transit or accounted for on arrival; surviving reinforcements can disembark after a derailment. Account for that train while working toward 30 kills, but do not treat interception as mandatory or guaranteed.
Final Harvest Gold checklist
An independent full-release Steam medal guide captured before removal agrees on the simplified four Gold conditions. The guide is now marked removed, and the reason is unknown; this page does not treat it as a current active source. It also does not claim that all four Gold medals must be earned in one run under current Patch #4 behavior.
Avoid these medal mistakes
- Treating Unaided Fire as a ban on supplied Allied Spotters or all observation.
- Assuming that avoiding direct friendly fire alone guarantees zero allied casualties.
- Standing down as soon as the primary objective completes while still below 30 enemy kills.
- Planning around an exact Counter-Battery duration, FDC time gain, train timestamp, waypoint, or fixed firing solution.
- Treating one train interception, loadout, target order, or shell sequence as mandatory.
- Assuming this guide proves the current same-run Steam-achievement behavior.
Why the simplified checklist is safe
Current structured Final Harvest data records four medal slots and the complete Gold evaluators. Unaided Fire also contains an enemy-kills-greater-than-18 predicate, and Rapid Engagement also contains an enemy-kills-greater-than-20 predicate. The all-Gold checklist simplifies those because No Quarter's at-least-30-kill requirement necessarily satisfies both secondary kill predicates. The same structured mission data supports the first-shell Counter-Battery trigger, FDC pause, supplied Allied Spotters, reinforcement train, and optional continued fire after the primary objective.
Final Harvest Gold conditions corroboratedCurrent-build limitsChecked Aug 14, 2026
Current structured data defines all four Final Harvest Gold evaluators, and the captured full-release community guide independently agrees on the simplified thresholds. Its removal and the lack of post-Patch #4 human reproduction keep the page below verified status.
Version context: Current structured Final Harvest mission data plus an independent full-release Steam medal guide captured before removal; no independent post-Patch #4 human reproduction
Still uncertain
- Independent post-Patch #4 human reproduction
- Whether future patches change the medal evaluators
- Exact same-run Steam achievement behavior
- Optimal target order and loadout
- Exact Counter-Battery timing values and FDC time gain
Evidence and verification context
- Current structured Final Harvest mission data: The independent current mission snapshot directly provides four medal slots and Gold evaluators: ally kills <=0; aerial reconnaissance requisitioned <=0 plus enemy kills >18; enemy kills >=30; and first-shot time <=50 seconds plus enemy kills >20. It also records first-shell Counter-Battery activation, FDC timer pause, supplied Allied Spotters, rail reinforcements, and optional continued fire after the primary objective.
- Full-release Steam medal guide captured before removal: The independent full-release guide, captured or updated Aug 10 before Steam marked it removed, agrees on the simplified Final Harvest Gold thresholds: zero allied casualties, no aerial reconnaissance requisition, 30 enemy kills, and a first shot within 50 seconds. Its removal reason is unknown and is not inferred.