Quick answer

Liberation's Austere Service Medal counts requisition points spent, not how many times you requisition something. Gold is 30 requisition points or less. Full-release observations bracket the cutoff: a 29-point run received Gold, while a 31-point run received Silver.

Stay inside the Liberation budget

  1. Step 1 — Track points, not actions

    Track total requisition points spent in Liberation. The medal condition is not the number of requests, cards, or requisition actions.

  2. Step 2 — Stay at or below 30

    Use 30 requisition points or less as Liberation's Gold target. Other medal-tier boundaries are outside this guide.

  3. Step 3 — Use cheaper assets when practical

    If you already have cheaper ammunition unlocked, full-release players report that options such as DRILL can make the 30-point budget much easier to meet. This is community-observed strategy, not the medal definition or a mandatory choice.

  4. Step 4 — Do not copy one fixed recipe

    Successful community runs used different totals and loadouts. Plan around the Liberation point budget rather than treating one firing sequence, target order, or asset list as required.

Liberation Gold requirement

MetricRequisition points spent
Gold30 points or less
Full-release corroboration29 Gold / 31 not Gold

This 30-point value is for Liberation, not a universal Austere Service Medal threshold. Structured medal data uses the same medal name with different requisition limits elsewhere. Exact Silver/Bronze boundaries and any mandatory loadout remain outside this guide.

Avoid these budget mistakes

  • Counting requisition actions instead of total requisition points spent.
  • Applying Liberation's 30-point Gold value to Austere medals in other missions.
  • Treating the observed 31-point Silver result as a formal boundary for that tier.
  • Assuming replay, DRILL, a fixed loadout, or one target sequence is required.
  • Turning a community run into a guaranteed or developer-intended solution.
Why the 30-point boundary is credible

The independent fan-run structured mission data directly defines Liberation's Austere Gold condition as requisition points spent at or below 30. Separate Aug 6 full-release player observations bracket the same boundary with Gold at 29 points and Silver at 31. Those observations corroborate Liberation's Gold limit and demonstrate feasibility; they do not define the other medal tiers or one required loadout.

Liberation Gold threshold corroboratedCorroborated scopeChecked Aug 14, 2026

Liberation structured data directly defines Austere Gold as requisition points spent at or below 30. Full-release observations independently corroborate the boundary with Gold at 29 points and Silver at 31. Strategy and loadout details remain community-observed rather than a fixed medal contract.

Version context: Current structured Liberation mission data plus Aug 6 full-release player observations; exact Silver/Bronze thresholds and optimal loadout not published

Still uncertain

  • Exact Silver threshold
  • Exact Bronze threshold
  • Optimal low-cost loadout
  • Whether future patches change the Liberation threshold
  • Whether first-playthrough Gold is practical with the assets available at that point

Evidence and verification context

  • Current structured Liberation mission data: Independent fan-run structured mission data directly defines the Liberation Austere Service Medal Gold condition as requisition points spent <= 30 (30 points or less). This value is scoped to Liberation.
  • Aug 6 full-release Minimum Assets discussion: Full-release player observations independently bracket the Gold boundary: 29 requisition points received Gold and 31 points received Silver. Community loadouts are evidence of feasibility, not a required recipe.