Guide
How to move friendly units with Smoke Shells
I need to know what Smoke does and how to move friendly units away from a target.
Quick answer
Smoke is not merely a visibility effect in this use case. Fire it where you want nearby movable friendly units to gather; they move toward the Smoke location, creating separation from an enemy target before you attack. Fortifications and other non-movable units are outside the confirmed movable-unit behavior.
Friendly repositioning corroboratedCorroborated scopeChecked Aug 14, 2026
The core use of Smoke for repositioning movable friendly units is corroborated across developer and current community evidence. Exact range and secondary effects are not established.
Version context: Demo-era developer explanation independently corroborated by current version 1.0 community use
Still uncertain
- Exact Smoke attraction radius
- Universal current meaning of every friendly-unit UI marker
- Mission-specific Smoke availability
- Any visibility, accuracy, debuff, or counter-battery interaction
Evidence and verification context
- Steam Discussion — developer Nick — Jun 15, 2026: Demo-era explanation says Smoke repositions allied units that are not fortifications toward the smoke center and can move them away from an intended target.
- Current version 1.0 community reports: Independently corroborate using Smoke to gather or reposition movable friendlies and separate them from enemy targets.
Steps
Choose a safe gathering point
Pick a Smoke location that creates useful separation between nearby movable friendlies and the enemy target you intend to strike.
Fire Smoke at that location
Nearby movable friendly units are reported to move toward the Smoke impact or cloud center. Wait for useful separation before using a lethal shell.
Do not expect fortifications to move
The developer-described behavior excludes fortifications. Current players also report that blue units with black corner markers are immobile structures, but treat that marker pattern as a community UI clue rather than a universal official rule.
If Smoke is not available yet
Do not assume it should already be unlocked. Use the in-game blast-radius or ranging tool to judge a danger-close shot, and prefer a lower-blast-radius option when appropriate without relying on unsourced exact radii.
Common mistakes
- Assuming Smoke is only a visibility or accuracy effect.
- Expecting every friendly marker, fortification, or immobile structure to respond.
- Assuming Smoke is available in every early friendly-fire situation.
- Planning around an exact attraction radius or counter-battery effect that current evidence does not establish.
If friendlies are still too close and Smoke is unavailable, use the in-game blast-radius/ranging tool and a suitably lower-blast option when appropriate. This is scoped fallback guidance; no exact blast radius or penalty value is claimed.
Why this works
A Demo-era developer explanation describes Smoke as a way to move non-fortification allied units into the smoke center and separate them from enemies. Independent current version 1.0 community reports corroborate the same practical friendly-repositioning behavior. That cross-version agreement supports the core mechanic, while exact radius, every UI marker, mission availability, visibility effects, accuracy effects, and counter-battery interactions remain outside this page's claims.