Quick answer

For all Gold, keep four conditions active together: 0 allied kills, a longest kill streak of at least 10, at least 30 enemy kills, and at least 2 enemy kills per shot across a minimum of 10 enemy kills. If the primary objective completes while a medal counter is still short, continue only while the mission state still permits combat.

Keep the four Gold constraints active

  1. 1 — Treat the four Gold conditions as simultaneous constraints

    Track 0 allied kills, longest kill streak ≥10, enemy kills ≥30, and at least 2 enemy kills per shot across a minimum of 10 enemy kills as separate conditions. A run can satisfy one or more of them and still miss Valour Under Fire if another condition is broken or unfinished.

  2. 2 — Protect allied safety before chasing raw kill count

    The allied-kill Gold condition is zero. Do not trade friendly casualties for faster progress toward 30 enemy kills or a multi-kill opportunity. A higher raw kill count does not repair an allied casualty once the zero-allied-kill constraint has been broken.

  3. 3 — Build the 10-kill streak without speculative shots

    Once a productive sequence begins, avoid unnecessary shots that may fail to produce a qualifying enemy kill and jeopardize the longest-kill-streak target. The research supports the ≥10 streak requirement, but it does not establish every shell/effect edge case or a universal target-by-target sequence.

  4. 4 — Advance kill count and efficiency together

    The efficiency Gold condition requires at least 2 enemy kills per shot across a minimum of 10 enemy kills. Prefer credible multi-kill opportunities when the mission state presents them, but do not turn that into a claim that one shell, one cluster, or one firing order is universally optimal. Chasing isolated single-kill shots can raise the 30-kill count while making the efficiency condition harder to preserve.

  5. 5 — Do not confuse primary completion with the all-Gold stopping state

    The structured Gorge mission state can mark the primary objective complete while optional rear enemy elements remain, and the researched communication explicitly authorises continued fire. If you are only clearing the mission, you do not need to treat every remaining enemy as mandatory. If you are still short of the 30-kill or efficiency target, primary completion is a decision point rather than an automatic stand-down order.

  6. 6 — Stop on the medal state, not on a fabricated route

    For a Valour Under Fire attempt, stop when the required counters are satisfied or when the mission state no longer supports continued engagement. This guide does not promise one-run achievement aggregation, fixed generated coordinates, a universal target order, or a guaranteed multi-kill shot script.

The Gorge all-Gold constraint map

Allied kills0
Longest kill streakAt least 10
Enemy killsAt least 30
Kills per shotAt least 2 enemy kills per shot across a minimum of 10 enemy kills

Current-version note: Version 1.0 (1618), Patch #4 research baseline. The four Gold conditions and the primary-complete-versus-medal-complete distinction are corroborated. Exact streak resets, kill-credit edges, optimal loadout, generated coordinates, fixed target order, and post-Patch-#4 Steam achievement aggregation remain unresolved. Continued post-primary fire is for medal pursuit when the mission state permits; it is not required for basic mission completion.

Avoid these stopping-state mistakes

  • Standing down immediately when the primary objective completes even though a Gold counter is still unfinished.
  • Chasing 30 kills with low-value single-kill shots that can damage the kills-per-shot condition.
  • Breaking the 10-kill streak with speculative or unnecessary fire.
  • Risking allied casualties while trying to accelerate the kill count.
  • Assuming every remaining enemy is required for basic mission completion rather than optional post-primary medal progress.
  • Copying one roster snapshot, coordinate set, target order, shell choice, or community run as a guaranteed all-Gold recipe.
  • Adding unsupported same-run versus cross-run Steam achievement semantics to the four in-mission Gold conditions.
Why primary completion is not always medal completion

Run 05 found two independent current-ish secondary sources agreeing on The Gorge's four Gold comparator directions. The structured mission snapshot adds the operational detail that competitors' requirement tables do not foreground: the primary objective can be complete while rear enemy elements remain optional and continued fire is authorised. That makes the key strategy a stopping-state decision—protect allied safety, streak, efficiency, and total kills together, and do not stop merely because the basic clear fired first. The evidence supports this constraint model, not a fixed generated route.

Four Gorge Gold constraints corroborated; route and achievement edges unresolvedCorroborated scopeChecked Aug 14, 2026

Treat The Gorge primary completion and Valour Under Fire as different stopping states. Preserve the four Gold constraints together and continue against optional rear enemies only when the mission state permits and a Gold counter still needs progress.

Version context: Version 1.0 (1618), Patch #4 repository research baseline. Two independent current-ish secondary sources agree on 0 allied kills, longest kill streak ≥10, enemy kills ≥30, and at least 2 enemy kills per shot across a minimum of 10 enemy kills. Structured mission data supports optional continued fire after primary completion. Exact streak/kill-credit edges and Steam achievement aggregation remain unresolved.

Still uncertain

  • Exact qualifying-kill and streak-reset behavior for every shell or effect
  • Optimal shell/loadout and multi-kill route
  • Generated target coordinates and run-to-run layout variation
  • Any universal target order that guarantees all Gold medals
  • Post-Patch-#4 Steam achievement same-run versus cross-run aggregation semantics
  • Edge cases where allied, environmental, or scripted damage contributes to kill counters

Evidence and verification context

  • Current-ish structured The Gorge mission snapshot: Supports the four Gold evaluator directions plus the mission-state distinction where the primary objective can complete while optional rear enemy elements remain and continued fire is authorised. It does not establish a universal generated route or every hidden counter edge.
  • August 10 all-missions Gold community guide: Independently corroborates the four Gorge Gold thresholds. Its pre-Patch-#4 achievement-aggregation statement is not promoted to current Version 1.0 (1618) behavior.
  • E4 Research Run 05 synthesis: Defines the differentiated user job: basic mission clear can arrive before the 30-kill/all-Gold stopping state, so the player should keep the four constraints active without inventing a fixed shot script.