Quick answer

For A City in Celebration, use STAR, SMK, or PRPG on Barcelona. For A City Subdued, use TEAR, PHGN, CYAN, FLCH, or WP. For A City Silent, use one of the destructive-shell options listed below. For The Road Not Taken, do not fire on Barcelona and use the artillery-destruction branch.

Choose the outcome you want

  1. Step 1 — Choose a named outcome

    Plan around A City in Celebration, A City Subdued, A City Silent, or The Road Not Taken. Current public sources do not support a stable one-to-one mapping between those names and numbered Ending 1/2 labels, so this guide does not pair them.

  2. Step 2 — Use STAR, SMK, or PRPG for Celebration

    Fire one of the current signalling or non-destructive choices — STAR, SMK, or PRPG — on Barcelona to reach A City in Celebration. This is a route classification, not a claim that one fixed firing solution or loadout is required.

  3. Step 3 — Use TEAR, PHGN, CYAN, FLCH, or WP for Subdued

    Fire TEAR, PHGN, CYAN, FLCH, or WP on Barcelona to reach A City Subdued. FLCH belongs in this current chemical/anti-personnel outcome group; do not move it into the destructive-shell route based on an older or incomplete list.

  4. Step 4 — Use a destructive shell for Silent

    Fire HCHE, AP, HE, APHE, ATMC, CLMN, DRIL, EQKE, INCN, LE, PLCM, or THRM on Barcelona to reach A City Silent. The shell group decides the outcome; this guide does not prescribe coordinates, charge, elevation, or a preferred destructive shell.

  5. Step 5 — Keep every city shot withheld for The Road Not Taken

    Do not fire on Barcelona and use the artillery-destruction branch. The current structured source confirms that branch, but this research did not independently reproduce which specific artillery entities, or how many of them, are required. Do not turn a community route example into a mandatory entity checklist.

  6. Step 6 — Treat Pride of Castile tracking as a separate check

    The current achievement description says to earn Gold on every White Shells medal. This run established the four named outcome routes, not whether current Patch #4 achievement tracking requires one run, persists reliably across replays, or has any remaining unlock defect.

White Shells named outcome routes

A City in CelebrationSTAR, SMK, or PRPG on Barcelona
A City SubduedTEAR, PHGN, CYAN, FLCH, or WP on Barcelona
A City SilentHCHE, AP, HE, APHE, ATMC, CLMN, DRIL, EQKE, INCN, LE, PLCM, or THRM on Barcelona
The Road Not TakenDo not fire on Barcelona; use the artillery-destruction branch

Current-version note: the four named routes are supported, but their mapping to numbered Ending 1–4 labels remains unresolved. For Pride of Castile, this page does not claim that current achievement tracking across runs has been independently verified.

Avoid these route mistakes

  • Pairing the named outcomes with Ending 1/2 numbers when current public sources do not establish a stable mapping.
  • Treating FLCH as a destructive-shell ending instead of the current Subdued group.
  • Firing on Barcelona while attempting The Road Not Taken.
  • Using one player's fixed coordinates, loadout, target order, or timing as a universal route.
  • Assuming the four routes prove that Pride of Castile tracking is fixed or that all Gold medals must be earned in one run.
How the outcomes are classified

The current independent structured achievement snapshot sorts every city-shell choice into one of three named Barcelona outcomes and identifies a fourth no-city-shot artillery-destruction branch. A current full-release community discussion independently agrees that FLCH is treated with the gas/anti-personnel outcome, resolving the earlier shell-classification conflict. The evidence does not establish a more specific mandatory entity checklist for The Road Not Taken. These sources support a named-outcome guide, but not numbered-ending labels, fixed firing recipes, or a claim that Pride of Castile's current cross-run tracking has been reproduced.

Four named White Shells routes corroboratedCurrent-build limitsChecked Aug 14, 2026

Current structured data defines the three city-shell groups and a no-city-shot artillery-destruction branch. Full-release community evidence independently corroborates FLCH in the Subdued group. The specific entity set for The Road Not Taken, numbered endings, and current achievement tracking are not promoted as confirmed facts.

Version context: Current structured achievement data plus current full-release community discussions; numeric ending mapping and Pride of Castile tracking remain unresolved

Still uncertain

  • Stable mapping between named outcomes and numbered Ending 1/2/3/4 labels
  • Current same-run or cross-run tracking behavior for Pride of Castile
  • Independent reproduction of the exact internal completion predicate for The Road Not Taken
  • Whether future patches change any shell classification or achievement tracking
  • Optimal loadout, coordinates, firing sequence, and replay workflow

Evidence and verification context

  • Current structured White Shells achievement data: The independent current snapshot assigns STAR/SMK/PRPG to A City in Celebration; TEAR/PHGN/CYAN/FLCH/WP to A City Subdued; HCHE/AP/HE/APHE/ATMC/CLMN/DRIL/EQKE/INCN/LE/PLCM/THRM to A City Silent; and a no-city-shot artillery branch to The Road Not Taken. It also describes Pride of Castile as Gold on every White Shells medal while warning that the numbered ending identifiers cannot safely be paired with the named outcomes.
  • Current full-release White Shells endings discussion: Current full-release player reports independently group FLCH with the gas/anti-personnel outcome and distinguish signalling, destructive, and betrayal routes. Community numbering is not treated as proof of the game's numbered ending mapping.